- I've got something to say
- Uh huh?
- I really love the...skillful way
You beat the other girls
To the bride's bouquet
- Oh...oh, Brad
InsidemacGames à publié une longue interview de "l'autre gourou" du portage sur mac : Brad Oliver.
IMG: Seven projects seems to be the most Westlake has ever publicly announced. Has the Westlake staff increased in size, or is everybody just super-busy?
BO: There are 8 programmers currently on staff. Since I arrived, we have added a net total of 2 programmers.
IMG: I've read that usually Westlake likes to keep one or two people on one game who port the entire project. Why is this method preferred over a production line model, where people with different skills work on only select parts of the coding?
BO: Some games don't require too much manpower. The Quake3-based games, for example, are pretty straightforward ports. Age2 was a "big" port in terms of the number of lines of code and game complexity, as are The Sims (the original game) and Dungeon Siege. Most of us have a pretty broad skill set, so it's hard to point to one person and say "he's the networking expert" and leave it at that. More often, if someone runs into trouble, they ask the others and usually a solution pops up and we all learn from it.
Bonne nouvelle pour les fanas de CivIII : brad commence à retravailler sur l'éditeur.
Westlake Interactive.
MacMAME.